GAME DESIGN
My Game Design portfolio vividly illustrates my profound capabilities as a game arist and my extensive experience in collaborative teamwork. Central to my portfolio is a deep-seated passion for game art, including Game Design, 3D modeling, texturing, lighting, character design, etc complemented by a strong foundation in effective team collaboration.

In project 'Pixel Forklift Simulator', a Third-Person Isometric-Camera Driving-Simulation Game, my role expanded to encompass project management, art direction, and game design. Here, l innovated a distinctive voxel-based art style reminiscent of Lego, adding a unique flair to the game.This art style, coupled with gameplay that simulates realistic forklit driving experiences across various levels, was highly praised within our school community, demonstrating my ability to merge artistic innovation with engaging gameplay.

My approach to game development priortizes artistic excellence.In projects like lota 37, a Third-Person Adventure Puzzle Game, I played a pivotal role as both the lead artist and project manager. Here, I championed the development of a unique art style, blending comic-style flters with realistic visuals to create a dynamic and engaging game environment. This project, accomplished by a lean team of three within two months, not only showcases my artistic vision but also underscores my capablity to lead and inspire a team efficiently.




Additionally, I want to showcase a game project that I like, “No Ghosts Allowed” that is a isometric third-person puzzle game. Again, it was developed in a very short time, in less than a month by a team of three. I was responsible for developing the visual style of the game to ensure that all the models could be completed smoothly in a short time.