BIO

Hi, I’m Barry Ma, a digital spatial experience designer working across AI products, real-time 3D visualization, and interactive media.
My work explores how emerging technologies can become clear, human, and emotionally engaging experiences. With a background in game art, Unreal Engine, product design, and hardware interaction, I create visual systems, prototypes, and spatial experiences that help people understand complex ideas through interaction and atmosphere.
Across projects such as Aova, Metro Vancouver VR Experience, and real-time cinematic work, I focus on translating abstract concepts into tangible experiences: from AI-assisted memory and wearable interaction, to public-facing spatial navigation, to cinematic storytelling in game engines.
I’m interested in roles where design, technology, and storytelling meet. Especially spatial experience design, AI product experience, immersive media, and real-time visualization.
Awards
Nominated for Best Game at Langara College (CEA) Graduation Show
Vancouver - 2021
Won the InnoX Project Popularity Award
SHENZHEN - 2024
