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Aova is a fashion-forward AI recording device designed to capture and organize the information people often forget.

Inspired by the idea of an external memory, Aova works as a magnetic clip microphone powered by a large language model. With a simple tap, it records conversations and automatically converts audio into structured text on the user’s phone. Long recordings such as meetings, lectures, or discussions can be summarized into clear and readable notes.

Privacy is a key part of the design. Aova does not store raw audio recordings. Instead, only the summarized text generated by the LLM is saved locally on the user’s device.

Built around the concept of AI-assisted memory, Aova explores how intelligent hardware can help people capture ideas, organize knowledge, and reduce the cognitive burden of remembering everything.

This real-time in-game cinematic was created during my time at Tencent TiMi Studio Group.


I was responsible for the visual pacing, shot planning, and overall presentation of the animation.

The cinematic was produced in Unreal Engine, where I handled scene assembly including 3D asset integration, lighting, environment setup, and prop coordination.

I collaborated closely with both the art and technical teams to ensure the sequence met production standards. After launch, the related in-game item achieved over one million in sales revenue.

Pixel Forklift Simulator is a third-person isometric driving simulation game developed during my college years. The project was created by a small team of two and completed in under 45 days.

My role included project management, art direction, and game design. I also designed a distinctive voxel-based visual style inspired by Lego, which gave the game a playful and recognizable identity.

The gameplay focuses on simulating realistic forklift driving mechanics across different environments. Players take the role of a forklift driver who must transport goods and place them in designated areas while navigating through various maps and obstacles.

The game features 14 levels, each designed to challenge players’ control and spatial awareness while mastering the forklift mechanics.

The project received positive feedback from our school community and players on Itch.io, particularly for its unique visual style and satisfying driving controls.

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